I have been involved in a wide range of institutional, national and international projects both as project manager and as collaborative partner. These include empirical research projects, the design and development of blended learning/online programmes and the development of reusable online learning resources.
Learning Analytics for Student Success
Recognising that the development of learning analytics within DIT is likely to play a key role in the creation of our Digital Campus, this project – which I led in collaboration with Pat Walsh (DIT Information Services) – aimed to initiate the development and promotion of learning analytics across the institution. At a macro level, this study evaluated institutional readiness for learning analytics implementation with specific objectives to:
- inform the development of institutional learning analytics policy.
- provide foundational information for use in the development of a technical and data infrastructure to support learning analytics.
On a micro-level, the project also comprised a non-experimental correlational study which explored learning analytics at module and programme level. Focussing on eleven modules across two first year programmes, data was harvested from institutional systems (including Blackboard and Banner) and analysed with the aim of identifying possible correlations between patterns of students’ engagement and student retention and success.
Digital badging framework for blended learning
This strategic initiative involved developing a suite of professional development workshops for academics on blended learning – the “Master Blender” series – and designing an accompanying digital badging framework. See more at http://www.dit.ie/lttc/elearning/digitalbadges/.
#DITTELTA: Development of accredited online CPD in Technology-Enhanced Learning, Teaching & Assessment
This fully online accredited module gives participants the opportunity to immerse themselves in existing and emerging learning technologies. A unique approach is taken to this module in that participants are required to set their own personal learning objectives at the outset, thereby enabling them to reflect on the weekly topics from their own professional perspectives. This approach also gives participants the opportunity to develop their personal learning networks as they discuss meaningfully, with like-minded peers, how technologies could be utilised to enhance learning, teaching and assessment experiences.
This module won the International eLearning Award, eLearning Division (Sept 2015).
TELU – Open online resources for teaching with technology (http://telu.me/)
TELU is a collection of free online courses, specifically designed to help educators to get the most out of technology, which can support and enhance teaching and learning.
TELU was funded by the National Forum for the Enhancement of Teaching and Learning in Higher Education. Led by Cork Institute of Technology, I was a project partner (via the Dublin Institute of Technology), along with colleagues in University College Dublin, Institute of Technology Tralee and University College Cork. The project was completed in 2016.
Learning Resources and Open Access (funded by the National Forum for the Enhancement of Teaching and Learning)
This was a collaborative cross-institutional research project which examined how digital teaching and learning resources can be utilised, developed and shared in order to enhance teaching and learning in Irish higher education. Led by Dr. Angelica Risquez (University of Limerick), this project was completed in June 2015.
Development of a blended learning solution for continuing professional development among architects and engineers
I provided elearning design and development consultancy services – including development of an eLearning strategy, design and development of a blended learning continuing professional development (CPD) programme and technical advice regarding delivery platform (Moodle) – to a client who provides education and training to the architectural and engineering sectors. Funded by Enterprise Ireland.
This project involved the design and development of an online resource to be used by Human Resource departments and management across the Institutes of Technology. This scenario-based tool, which makes extensive use of immersive machinima (developed using Second Life), aims to equip managers with the skills needed for handling staff grievances and disciplinary issues.
Developed as part of the Institutes of Technology Initative (IoTI), Bluebrick.ie is a portal which aims to make searching, comparing and registering for accredited courses at the 14 Institutes of Technology easier and more effective. The site provides information on part-time, flexible courses with convenient learning opportunities to suit everyone. I partnered with BlueBrick to collate and publish all information on DIT’s part-time and flexible course offerings.
Learn at Work (http://www.learnatwork.info/)
A Socrates Minerva project (2005-2008) with Dublin Institute of Technology, Glasgow Caledonian University, E-learning Lab at Aalborg University (Denmark), ATiT (Belgium), Institute for Future Studies (Austria). The project focussed on the use of ICT to enhance the induction and continuing support for learners in the workplace. The project aimed to explore the synthesis between the theories, conceptual frameworks and practices of distance learning, e-learning, work based learning and work placed learning in order to provide the community with practical examples guidance on the design and implementation of e-supported learning at work.
Development of a blended learning programme for Building Energy Rating (BER) Assessor Certification
In partnership with DIT’s Professional Development Services Unit, I designed and developed a blended learning programme which provided nationally recognised Certification for Building Energy Rating (BER) Assessors in accordance with the EU Energy Performance of Buildings Directive (EPBD).
Development of an immersive serious game for teaching principles of food safety and environmental health (Serious Gordon)
This was a cross-disciplinary DIT project involving multiple stakeholders from the disciplines of elearning, computer science, environmental health and culinary arts. The project involved designing and developing an immersive serious game called Serious Gordon which aimed to teach the principles of food safety and environmental health. Aimed at undergraduate students, this game was developed as a modification of the Half Life 2 source engine. I was involved in coordinating the project and provided pedagogical and elearning expertise as part of the design and development process.
Working with the MLPSI and the DIT School of Computing, I was involved in designing a collection of online language games for use in primary schools across Ireland. Each game, all of which are used to supplement and consolidate what has already been learned in class, maps to the national Primary School Curriculum as developed by the NCCA (National Council for Curriculum and Assessment).
Blended CPD Programme for National Institute of Transport and Logistics: Supply Chain Re-engineering
I designed and developed a blended CPD programme for the National Institute of Transport and Logistics (www.nitl.ie) on Supply Chain Re-engineering. This was a postgraduate programme aimed at professionals working in related industries.
As part of this project I also developed a multimedia presentation (using Flash) which advertised NITL blended programmes and which described the pedagogical strategies underpinning their design.
I developed a blended postgraduate CPD programme, in collaboration with colleagues from the DIT College of Engineering, on the use of Simulation in Building Design.
In conjunction with this, I also developed a multimedia presentation (using Flash) which advertised blended CPD programmes offered by the School of Building Services Engineering and which described the pedagogical strategies underpinning their design.
Learning Support Resource Centre
I developed this online resource centre in partnership with DIT Learning Support staff. Accessed via Blackboar (the DIT Virtual Learning Environment), this centre provides students with a wide range of resources and activities on study skills, presentation skills, communication skills, academic writing, exam preparation and general student life. The resource was available to all students across DIT.
OADL was an accredited DIT programme which aimed to equip students with a fundamental understanding of the working and impact of computers with an emphasis on standard application packages including the web, email, Microsoft Excel, Microsoft Word, Microsoft Access, and Microsoft PowerPoint. I redesigned part of this programme for online delivery.
Basic Electronic Surgical Training (http://www.intumed.com/best)
In collaboration the Royal College of Surgeons in Ireland (RCSI), I worked as a key instructional designer on BeST, winner of several awards including the USDLA Award for Excellence in Distance Learning for Healthcare and Telemedicine and the International EMMA Award for excellence in digital media content creation. I also designed the BeST virtual tour which gives an overview of the pedagogical strategy underpinning BeST and key features of the product.